Using SMPTE 2110 / AES67 for audio transport opened up the possibility for clocking between sites using GPS Support for SMPTE 2110 / AES67 compliant devices in Dante workflows, and support for GPS Synchronisation. A single Domain can contain member devices from different zones but clocking remained a serious issue. Being universities both UWL and Edinburgh Napier have access the Joint Academic NETwork, a dedicated network shared by UK universities.ĭante Domain Manager - Dante Domain Manager allows for logical groupings of Dante devices into Dante Domains, within which are user-defined zones. JANET - A wide bandwidth internet connection. There are four elements which enabled this project: If it's not, the main symptom for the audio user at either end is generally silence!" How Did They Do It? We don't know the hardware hops or the traffic levels, so we'll always run the risk of not having that all-important, low jitter, consistent clock. However, where the network between two devices spans hundreds of miles and isn't ours, that network is beyond our jurisdiction. Certainly with Dante Domain Manager, we can now send a Dante stream containing clock packets from anywhere to anywhere. With Dante, that fundamental principle is no different. “in a standard digital audio scenario, we wouldn't dream of sending audio between two devices without rock-solid and consistent clock. In the same way, as we wouldn’t digitally connect audio equipment without a suitable word clock, network audio relies on a network clock to enable solid timing and eliminate jitter. Talking specifically about Dante, the reason a Dante network doesn’t work effectively across the internet is that there is no way to provide an accurate clock signal to all sites on such a system. Using some recent additions to the Dante Domain Manager software a possible way to provide stable, reliable clock to UWL and Edinburgh simultaneously was envisaged. The crucial inspiration came from Professor Justin Paterson and Dr Paul Ferguson. Clever and effective but not quite the same thing.Ī recent showcase event at the University of West London and Edinburgh Napier University entitled Video Killed the Radio Star: How the Future Began illustrated how high quality simultaneous live performance by musicians at opposite ends of the UK is possible but it took some extremely clever exploitation of currently available software and hardware products to achieve it. Isn’t that a solution? Unfortunately not as although using Source-Connect is it possible to record remotely, the workflow is recording to DAW playback rather than live input at both ends and also Source-Connect uses compressed audio for the live monitoring and “backfills” the placeholder, compressed audio with uncompressed audio post record. Something which struck me straight away was that Source-Connect offers high-quality audio at a distance. Ultimately the choice has been between studio-quality audio or operating over a long distance. The kind of simultaneous live performance being discussed here has always been impractical across the internet as the route any particular packet of data will take passes beyond the control of the user. The development and proliferation of Dante, RAVENNA and AVB/TSN have shown how useable computer networks are for the distribution of low latency, multichannel, uncompressed audio but this has always been across a LAN or local area network. However, one area which remains beyond our current capabilities is real-time, online performance, with musicians playing together from remote locations across the internet. In Podcast 411, we discussed the things we now take for granted in terms of online collaboration and file sharing. The restrictions on movement which are such a necessary part of the social distancing required to fight the spread of COVID-19 has brought the advances made in online collaborative working in recent years into sharp focus.
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Obviously, developers should care about game-breaking bugs, or anything that gets in the way of a player’s enjoyment of the experience, but as they say, perfect is the enemy of good. Gage is intimately familiar with this sort of thinking - he tells Polygon that looking back on hit game Ridiculous Fishing, he “literally no idea how that code works because it’s so poorly written.” Even other members on the team don’t fully understand how their game works.Īnd you know what? Ridiculous Fishing still won awards and made nearly a million dollars in a few months. “Instead of ever stepping back to organize it, Terry just decided something like, ‘Hey, I’m going to just keep adding on states into this gigantic switch statement as I encounter the need to have them.’ Which is totally 100% normal, and basically crucial for shipping a game.” But instead, he opted to go forward and do what he could, making one monstrous portion of the code handle hundreds of disparate possibilities. If Cavanagh was trying to code something immaculate, he might have stopped to change how he was putting it together so that it was organized better. Zach Gage, who has worked on mobile games such as Pocket-Run Pool and Really Bad Chess, broke the infamous switch statement down for Polygon by stating that it is “the perfect example of something Terry probably didn’t know about when he started writing the game: how many cutscenes there would be, how the main menu would work, and how many weird potential end states of strange modes there might be.” Source: /jLznUpyBE7- Randy Olson January 11, 2020 The video game "VVVVVV" went #OpenSource today and someone discovered a several-hundred-case switch statement in the code. As a random example, Cavanagh appears to have dozens of game states referring to cutscenes sprinkled among parts of the code that are also about things like gameplay modes and the main menu. Normally, many of these states might be grouped separately - the mini-game portions written in a different area than say, a jump mechanic - but not in this case. Basically, it’s something that helps decide what state a game is in, whether that’s a cutscene or a piece of dialogue. In this case, there’s a particular portion of the VVVVVV source code that is sparking discussion due to its sheer messiness. Open source code like this makes it clear that you can successfully ship without that level of perfection.” “I know many developers get bent out of shape trying to make their code perfect. “Games aren’t just an ordinary piece of software, they are a complex beast that require many different disciplines to successfully ship, and often on timelines that require sacrifices to be made,” said game developer James Simpson in an email. Nearly every game developer I’ve ever spoken to says the same thing. “Almost every single game I’ve worked on has shipped at the exact moment that the bits of spit and prayer holding the whole edifice together are on the *brink* of collapse,” wrote game developer James Patton, in a Twitter discussion about game code. There’s a word for games where the code is barely hanging together, with stupid layout, utterly unscaleable fixes and workarounds on top of workarounds. Time and time again, development stories of video games reveal that, because video games have so many different moving parts, from game design to sound, that things often don’t come together until the last possible second - if they come together at all. There’s this misconception that coding is by nature elegant and sophisticated, because after all, it’s kind of like writing logic, isn’t it? Don’t they call it computer SCIENCE for a reason? But the reality is much more complicated than that. Cavanagh maybe foresaw this - in his blog post announcing the release, he admits, “ VVVVVV is not a technically sophisticated game! Even by the standards of self taught indie devs, it’s kind of a mess.” Some of the response to VVVVVV’s source code has been horror, as onlookers pick apart things that could have been written better. This isn’t the sort of thing that happens often, and by that metric alone, the value of releasing this information is immense. In layman’s terms, this means that the average person can now look at how the game is built, because every line of code can be perused. Last week, Dicey Dungeons creator Terry Cavanagh celebrated the 10th anniversary of an earlier game, VVVVVV, by releasing its source code to the public. Apparently most drive issues are caused when the disk is removed without ejecting it properly. To unmount your drive you can right-click (control-click) on the icon on the Desktop or in the Finder and choose Eject. Make sure that your external drive doesn’t become damaged in the future by always unmounting the disk properly after using it. We have final suggestion to make that is more of a guard against this error happening again. Our recommendations include EaseUS Data Recovery for Mac, £95.99/$89.95 atĮaseus, Stellar Data Recovery for Mac, £43.99/$59.99 at If you have been unable to access the data on the drive then you might want to try one of the options included in our round up of the Click on Erase and wait for your Mac to erase and then reformat the drive.Choose your format, probably exFAT if you want to make sure it’s compatible with PC and Mac, otherwise, Mac OS Extended (Journaled) is probably the best option. You can change this if you click on the Formatting options. Before Disk Utility starts to erase the disk it will pick a format for you.5) Reboot while holding the Option key to get boot menu. 4) Purchase a copy of iPartition, download to flash drive or external drive. 3) Install Mountain Lion to a flash drive or external drive. 2) Backup Mac OSX drive using Carbon Copy Clone to an external drive. If you don’t require the data on the hard drive, select the disk and click Erase. 1) Backup the Bootcamp partition using Winclone.Open Disk Utility (as per the steps above).If your Mac is unable to repair the disk if is likely that the drive is either formatted using a file system that the Mac cannot read, or it is well and truly broken – if it’s the latter we suggest you follow this tutorial about If after running First Aid the Mac finds errors you could fix you may see the option to Repair Disk.Click the First Aid tab and select Run.If you need the data on the drive do not choose Erase or Restore!) Erase deletes all the data stored on the drive. (Restore allows you to erase the contents of the drive and replace that with data from somewhere else. First Aid will check the disk for errors and then repair the disk if necessary and this is the option to choose. Your options are First Aid, Erase and Restore.(If there is no volume listed your Mac is not able to access the drive. If your Mac has already mounted the drive the option Unmount will be displayed instead. If it is there click on it and select Mount. If you can see the hard drive in Disk Utility check underneath it for a volume.Look in the column on the left to see if the hard drive appears there.Find Disk Utility by opening Spotlight (cmd+Space-bar) and start typing Disk Utility, press enter to open the program.If the various checks above suggest that the disk is faulty then you can use Apple’sĭisk Utility program to access the disk and potentially fix whatever is causing the issue. If the drive mounts on the PC it’s likely that you have discovered what the problem is: the drive is formatted for PCs and can’t be read by your Mac. The next step is to try plugging the drive into a PC. If it also fails to mount there you will know that there is a problem with the drive while if it does mount then the problem is with your Mac. The next step is to try plugging the drive into another Mac. This is something you can easily test by using your browser's Inspect feature. It doesn't use any pixels or cookies to track you on its site and around the web. Well, Koofr has a strict no-tracking policy. This means it is regulated by and compliant with the GDPR. Koofr is based in EU member state Slovenia, and all its data centers are located in the EU as well. Both providers place high importance on data privacy and security. Koofr and Icedrive are both based in Europe, so they are both subject to tough privacy laws. Verdict: Icedrive has lower prices for the same amount of storage, but Koofr offers more storage sizes and unlimited bandwidth. You can get started with a free plan which includes 10 GB of storage space and a bandwidth limit of 3 GB per day. Icedrive offers three tiers of paid plans, which can be purchased on a monthly, yearly, or lifetime basis. Current prices are always available on our pricing page. Subscriptions are available on a yearly basis, and users can upgrade their plans whenever they need more storage.Ĭurrently, only yearly subscriptions are supported. In addition to the increased storage space, higher-tier plans also include some premium features, which we'll get to later. Both providers offer a free plan with 10 GB of storage space and limited features.Īs for paid plans, Koofr offers a variety ranging from 10 GB to 20 TB in storage space, which is counted in addition to the 10 GB included in the free plan. You can get started with either Koofr or Icedrive (or both!) for free. In this post, we'll try to cover these differences to help you figure out which of these services is best for you. While both providers have a similar core offer, there are a number of features that set them apart. Koofr and Icedrive are both cloud storage providers based in Europe (Slovenia and the UK, respectively) focused on privacy and security. Updated March 2023 with Koofr's new 5XXL (5 TB) plan IcedriveĪre you considering both, Koofr and Icedrive cloud storage, but can't decide on which provider to choose? Read our comparison to find out which of the two is a better fit for you! Koofr Features / Product comparison: Koofr vs. It creates and unpacks to subdirectory CodeBlocks-EP. Unzip into a directory of your choice (say C:\Program Files). Requires 669 MB on disk.Ĭlick on the setup file and follow the instructions on screen to install. Windows Installer (setup.exe) - Version 1.1.1 - 12 March 2011: CB svn 7041, download 116 MB. contemporary C and C compiler: GCC 4.4.5 Windows/unicode - 32 bit. automatic documentation generator (doxygen-DoxyBlocks) simple 2D graphics libraries (WinBGIm, GRX) - a simple 2D graph plotting library (koolplot) - conio and conio2 libraries static code checking (cppcheck) and other pre-installed programming tools promotion of contemporary C and C programming language standards (C99, C 98) easy access to C/C language help (by pressing F1 while cursor is on a keyword, or via the Help menu) Other platforms not supported.ĬodeBlocks-EP is specially configured for learners of C or C and teaching institutions with: NOTE: Code::Blocks EDU-Portable is a Windows portable application (NT, XP, Vista, Windows 7). The EDU-Portable configuration of Code::Blocks provides easy, one-click installation as a portable application under Windows. The Code::Blocks EDU-Portable interface, integrated help, tools and default compilation settings are all configured for ease of learning C and C . It does not store any personal data.Code::Blocks is an open source, free, configurable programming environment for C or C . The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. We will update this article when the promo codes are renewed or changed. In addition, if you want to access or save these Build a Boat for Treasure Codes in the future and use them later, there is also a PDF or TXT format that you can download from our servers for free and safely by downloading these Build a Boat for Treasure Codes to your computer and clicking the DOWNLOAD button for future reading. You can review these working codes published by game developers on our website and use them safely. You can use these Build a Boat for Treasure Codes, which are generally published on game anniversaries, important times of the game and special days of the year. Additionally, Roblox also has events where players can participate and earn rewards by completing certain tasks or challenges. Published by game developers, promo codes are free and simple to use, designed to be given to players for free and add extra improvements to them. Some promo codes are only usable in specific experiences created by developers. |